[bitc-dev] Retrospective Thoughts on BitC
Jonathan S. Shapiro
shap at eros-os.org
Wed Apr 11 19:38:16 PDT 2012
On Wed, Apr 11, 2012 at 5:24 PM, Pal-Kristian Engstad <
pal_engstad at naughtydog.com> wrote:
> So, as you can see, your notion that "well-written games do not allocate
> memory during frame-render" is not quite accurate. :-)
Actually, the techniques you describe are exactly what I expected. As you
note, you pre-allocate arenas. In consequence, you don't do heap allocation
during frame render.
And yes, you are allocating, but not at the layer of abstraction that
triggers GC - which was the real point I was trying to make.
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